@group(1) @binding(0) var arg_0 : texture_storage_1d; fn textureStore_2ed2a3() { textureStore(arg_0, 1i, vec4()); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureStore_2ed2a3(); return vec4(); } @fragment fn fragment_main() { textureStore_2ed2a3(); } @compute @workgroup_size(1) fn compute_main() { textureStore_2ed2a3(); }