@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba16uint, write>; fn textureStore_fd350c() { textureStore(arg_0, vec2<i32>(), 1u, vec4<u32>()); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { textureStore_fd350c(); return vec4<f32>(); } @fragment fn fragment_main() { textureStore_fd350c(); } @compute @workgroup_size(1) fn compute_main() { textureStore_fd350c(); }