enable f16; fn step_cc6b61() { var arg_0 = vec3<f16>(f16()); var arg_1 = vec3<f16>(f16()); var res : vec3<f16> = step(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { step_cc6b61(); return vec4<f32>(); } @fragment fn fragment_main() { step_cc6b61(); } @compute @workgroup_size(1) fn compute_main() { step_cc6b61(); }