Texture3D arg_0 : register(t0, space1); SamplerState arg_1 : register(s1, space1); void textureSample_3b50bd() { float3 arg_2 = (0.0f).xxx; float4 res = arg_0.Sample(arg_1, arg_2); } void fragment_main() { textureSample_3b50bd(); return; }