TextureCubeArray arg_0 : register(t0, space1); SamplerState arg_1 : register(s1, space1); void textureSample_7fd8cb() { float3 arg_2 = (0.0f).xxx; uint arg_3 = 1u; float res = arg_0.Sample(arg_1, float4(arg_2, float(arg_3))).x; } void fragment_main() { textureSample_7fd8cb(); return; }