#include using namespace metal; void textureSample_7fd8cb(depthcube_array tint_symbol, sampler tint_symbol_1) { float3 arg_2 = float3(0.0f); uint arg_3 = 1u; float res = tint_symbol.sample(tint_symbol_1, arg_2, arg_3); } fragment void fragment_main(depthcube_array tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) { textureSample_7fd8cb(tint_symbol_2, tint_symbol_3); return; }