Texture2DArray arg_0 : register(t0, space1); SamplerState arg_1 : register(s1, space1); void textureSampleBias_1c707e() { float2 arg_2 = (0.0f).xx; uint arg_3 = 1u; float arg_4 = 1.0f; float4 res = arg_0.SampleBias(arg_1, float3(arg_2, float(arg_3)), arg_4); } void fragment_main() { textureSampleBias_1c707e(); return; }