#include using namespace metal; void textureSampleBias_eed7c4(texturecube_array tint_symbol, sampler tint_symbol_1) { float3 arg_2 = float3(0.0f); int arg_3 = 1; float arg_4 = 1.0f; float4 res = tint_symbol.sample(tint_symbol_1, arg_2, arg_3, bias(arg_4)); } fragment void fragment_main(texturecube_array tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) { textureSampleBias_eed7c4(tint_symbol_2, tint_symbol_3); return; }