@group(1) @binding(0) var arg_0 : texture_storage_2d_array; fn textureStore_1a7d35() { var arg_1 = vec2(); var arg_2 = 1u; var arg_3 = vec4(); textureStore(arg_0, arg_1, arg_2, arg_3); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureStore_1a7d35(); return vec4(); } @fragment fn fragment_main() { textureStore_1a7d35(); } @compute @workgroup_size(1) fn compute_main() { textureStore_1a7d35(); }