@group(1) @binding(0) var arg_0 : texture_storage_2d_array; fn textureStore_4d359d() { var arg_1 = vec2(); var arg_2 = 1i; var arg_3 = vec4(); textureStore(arg_0, arg_1, arg_2, arg_3); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureStore_4d359d(); return vec4(); } @fragment fn fragment_main() { textureStore_4d359d(); } @compute @workgroup_size(1) fn compute_main() { textureStore_4d359d(); }