@group(1) @binding(0) var arg_0 : texture_storage_3d; fn textureStore_dd7d81() { var arg_1 = vec3(); var arg_2 = vec4(); textureStore(arg_0, arg_1, arg_2); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureStore_dd7d81(); return vec4(); } @fragment fn fragment_main() { textureStore_dd7d81(); } @compute @workgroup_size(1) fn compute_main() { textureStore_dd7d81(); }