struct strided_arr { @size(16) el : i32, } type Arr = array<strided_arr, 2u>; struct buf0 { x_GLF_uniform_int_values : Arr, } @group(0) @binding(0) var<uniform> x_5 : buf0; var<private> x_GLF_color : vec4<f32>; fn main_1() { let x_22 : i32 = x_5.x_GLF_uniform_int_values[0].el; if (((1 >> bitcast<u32>(x_22)) > 0)) { let x_29 : i32 = x_5.x_GLF_uniform_int_values[1].el; let x_32 : i32 = x_5.x_GLF_uniform_int_values[0].el; let x_35 : i32 = x_5.x_GLF_uniform_int_values[0].el; let x_38 : i32 = x_5.x_GLF_uniform_int_values[1].el; x_GLF_color = vec4<f32>(f32(x_29), f32(x_32), f32(x_35), f32(x_38)); } else { let x_42 : i32 = x_5.x_GLF_uniform_int_values[0].el; let x_43 : f32 = f32(x_42); x_GLF_color = vec4<f32>(x_43, x_43, x_43, x_43); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4<f32>, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }