#include using namespace metal; struct tint_symbol_2 { int loc0 [[attribute(0)]]; uint loc1 [[attribute(1)]]; float loc2 [[attribute(2)]]; float4 loc3 [[attribute(3)]]; }; struct tint_symbol_3 { float4 value [[position]]; }; float4 tint_symbol_inner(int loc0, uint loc1, float loc2, float4 loc3) { int const i = loc0; uint const u = loc1; float const f = loc2; float4 const v = loc3; return float4(0.0f); } vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) { float4 const inner_result = tint_symbol_inner(tint_symbol_1.loc0, tint_symbol_1.loc1, tint_symbol_1.loc2, tint_symbol_1.loc3); tint_symbol_3 wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; }