#version 310 es #extension GL_AMD_gpu_shader_half_float : require layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void unused_entry_point() { return; } float16_t get_f16() { return 1.0hf; } void f() { float16_t tint_symbol = get_f16(); f16vec2 v2 = f16vec2(tint_symbol); float16_t tint_symbol_1 = get_f16(); f16vec3 v3 = f16vec3(tint_symbol_1); float16_t tint_symbol_2 = get_f16(); f16vec4 v4 = f16vec4(tint_symbol_2); }