#version 310 es layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void unused_entry_point() { return; } float get_f32() { return 1.0f; } void f() { float tint_symbol = get_f32(); vec2 v2 = vec2(tint_symbol); float tint_symbol_1 = get_f32(); vec3 v3 = vec3(tint_symbol_1); float tint_symbol_2 = get_f32(); vec4 v4 = vec4(tint_symbol_2); }