#include using namespace metal; template struct tint_array { const constant T& operator[](size_t i) const constant { return elements[i]; } device T& operator[](size_t i) device { return elements[i]; } const device T& operator[](size_t i) const device { return elements[i]; } thread T& operator[](size_t i) thread { return elements[i]; } const thread T& operator[](size_t i) const thread { return elements[i]; } threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } T elements[N]; }; struct strided_arr { /* 0x0000 */ float2 el; /* 0x0008 */ tint_array tint_pad; }; struct SSBO { /* 0x0000 */ tint_array m; }; float2x2 arr_to_mat2x2_stride_16(tint_array arr) { return float2x2(arr[0u].el, arr[1u].el); } tint_array mat2x2_stride_16_to_arr(float2x2 m) { strided_arr const tint_symbol_1 = {.el=m[0u]}; strided_arr const tint_symbol_2 = {.el=m[1u]}; tint_array const tint_symbol_3 = tint_array{tint_symbol_1, tint_symbol_2}; return tint_symbol_3; } void f_1(device SSBO* const tint_symbol_4) { float2x2 const x_15 = arr_to_mat2x2_stride_16((*(tint_symbol_4)).m); tint_array const tint_symbol = mat2x2_stride_16_to_arr(x_15); (*(tint_symbol_4)).m = tint_symbol; return; } kernel void f(device SSBO* tint_symbol_5 [[buffer(0)]]) { f_1(tint_symbol_5); return; }