fn min_3941e1() { var arg_0 = vec4<i32>(1); var arg_1 = vec4<i32>(1); var res : vec4<i32> = min(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { min_3941e1(); return vec4<f32>(); } @fragment fn fragment_main() { min_3941e1(); } @compute @workgroup_size(1) fn compute_main() { min_3941e1(); }