enable f16; fn cos_0835a8() { var arg_0 = vec3(f16()); var res : vec3 = cos(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { cos_0835a8(); return vec4(); } @fragment fn fragment_main() { cos_0835a8(); } @compute @workgroup_size(1) fn compute_main() { cos_0835a8(); }