#include using namespace metal; struct tint_symbol_1 { float4 value [[position]] [[invariant]]; }; float4 tint_symbol_inner() { return float4(); } vertex tint_symbol_1 tint_symbol() { float4 const inner_result = tint_symbol_inner(); tint_symbol_1 wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; }