#version 310 es precision mediump float; #ifndef WGSL_SPEC_CONSTANT_1234 #define WGSL_SPEC_CONSTANT_1234 1.0f #endif const float o = WGSL_SPEC_CONSTANT_1234; layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void tint_symbol() { return; } void main() { tint_symbol(); }