type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_float_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_int_values : Arr_1; }; [[group(0), binding(0)]] var x_6 : buf0; [[group(0), binding(1)]] var x_8 : buf1; var x_GLF_color : vec4; fn main_1() { var color : vec4; let x_29 : f32 = x_6.x_GLF_uniform_float_values[0]; let x_31 : f32 = x_6.x_GLF_uniform_float_values[0]; let x_33 : f32 = x_6.x_GLF_uniform_float_values[0]; let x_35 : f32 = x_6.x_GLF_uniform_float_values[1]; color = vec4(x_29, x_31, x_33, x_35); let x_38 : i32 = x_8.x_GLF_uniform_int_values[1]; switch(((1 | x_38) ^ 1)) { case 0: { let x_44 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_46 : f32 = x_6.x_GLF_uniform_float_values[1]; color[x_44] = x_46; } default: { } } let x_48 : vec4 = color; x_GLF_color = x_48; return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }