#include using namespace metal; struct main_out { float4 gl_Position; }; struct tint_symbol_1 { float4 gl_Position [[position]]; }; void main_1(thread float* const tint_symbol_3) { *(tint_symbol_3) = 1.0f; return; } main_out tint_symbol_inner(thread float* const tint_symbol_4, thread float4* const tint_symbol_5) { main_1(tint_symbol_4); main_out const tint_symbol_2 = {.gl_Position=*(tint_symbol_5)}; return tint_symbol_2; } vertex tint_symbol_1 tint_symbol() { thread float tint_symbol_6 = 0.0f; thread float4 tint_symbol_7 = 0.0f; main_out const inner_result = tint_symbol_inner(&(tint_symbol_6), &(tint_symbol_7)); tint_symbol_1 wrapper_result = {}; wrapper_result.gl_Position = inner_result.gl_Position; return wrapper_result; }