#include using namespace metal; struct main_out { float4 gl_Position; }; struct tint_symbol_1 { float4 gl_Position [[position]]; }; void main_1() { return; } main_out tint_symbol_inner(thread float4* const tint_symbol_3) { main_1(); main_out const tint_symbol_2 = {.gl_Position=*(tint_symbol_3)}; return tint_symbol_2; } vertex tint_symbol_1 tint_symbol() { thread float4 tint_symbol_4 = 0.0f; main_out const inner_result = tint_symbol_inner(&(tint_symbol_4)); tint_symbol_1 wrapper_result = {}; wrapper_result.gl_Position = inner_result.gl_Position; return wrapper_result; }