static uint x_2 = 0u; static float4 position = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { return; } struct main_out { float4 position_1; }; struct tint_symbol_1 { uint x_2_param : SV_VertexID; }; struct tint_symbol_2 { float4 position_1 : SV_Position; }; main_out main_inner(uint x_2_param) { x_2 = x_2_param; main_1(); const main_out tint_symbol_3 = {position}; return tint_symbol_3; } tint_symbol_2 main(tint_symbol_1 tint_symbol) { const main_out inner_result = main_inner(tint_symbol.x_2_param); tint_symbol_2 wrapper_result = (tint_symbol_2)0; wrapper_result.position_1 = inner_result.position_1; return wrapper_result; }