static float2x4 x_1 = float2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); static float4 x_2 = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { return; } struct main_out { float4 x_1_1; float4 x_1_2; float4 x_2_1; }; struct tint_symbol { float4 x_1_1 : TEXCOORD9; float4 x_1_2 : TEXCOORD10; float4 x_2_1 : SV_Position; }; main_out main_inner() { main_1(); const main_out tint_symbol_1 = {x_1[0], x_1[1], x_2}; return tint_symbol_1; } tint_symbol main() { const main_out inner_result = main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.x_1_1 = inner_result.x_1_1; wrapper_result.x_1_2 = inner_result.x_1_2; wrapper_result.x_2_1 = inner_result.x_2_1; return wrapper_result; }