#include using namespace metal; struct tint_array_wrapper { uint arr[2]; }; struct S { uint field0; float field1; tint_array_wrapper field2; }; void main_1(thread bool* const tint_symbol_1, thread bool* const tint_symbol_2, thread uint* const tint_symbol_3) { bool const x_101 = *(tint_symbol_1); bool const x_102 = *(tint_symbol_2); while (true) { uint x_2_phi = 0u; if (x_101) { break; } x_2_phi = 0u; if (x_102) { x_2_phi = 1u; { uint const x_2 = x_2_phi; *(tint_symbol_3) = x_2; } continue; } else { { uint const x_2 = x_2_phi; *(tint_symbol_3) = x_2; } continue; } return; { uint const x_2 = x_2_phi; *(tint_symbol_3) = x_2; } } return; } fragment void tint_symbol() { thread bool tint_symbol_4 = false; thread bool tint_symbol_5 = false; thread uint tint_symbol_6 = 0u; main_1(&(tint_symbol_4), &(tint_symbol_5), &(tint_symbol_6)); return; }