// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn/dawncpp.h" #include "dawn_native/DawnNative.h" #include #include #include #include // Getting data back from Dawn is done in an async manners so all expectations are "deferred" // until the end of the test. Also expectations use a copy to a MapRead buffer to get the data // so resources should have the TransferSrc allowed usage bit if you want to add expectations on // them. #define EXPECT_BUFFER_U32_EQ(expected, buffer, offset) \ AddBufferExpectation(__FILE__, __LINE__, buffer, offset, sizeof(uint32_t), \ new detail::ExpectEq(expected)) #define EXPECT_BUFFER_U32_RANGE_EQ(expected, buffer, offset, count) \ AddBufferExpectation(__FILE__, __LINE__, buffer, offset, sizeof(uint32_t) * count, \ new detail::ExpectEq(expected, count)) // Test a pixel of the mip level 0 of a 2D texture. #define EXPECT_PIXEL_RGBA8_EQ(expected, texture, x, y) \ AddTextureExpectation(__FILE__, __LINE__, texture, x, y, 1, 1, 0, 0, sizeof(RGBA8), \ new detail::ExpectEq(expected)) #define EXPECT_TEXTURE_RGBA8_EQ(expected, texture, x, y, width, height, level, slice) \ AddTextureExpectation(__FILE__, __LINE__, texture, x, y, width, height, level, slice, \ sizeof(RGBA8), \ new detail::ExpectEq(expected, (width) * (height))) // Should only be used to test validation of function that can't be tested by regular validation // tests; #define ASSERT_DEVICE_ERROR(statement) \ StartExpectDeviceError(); \ statement; \ FlushWire(); \ ASSERT_TRUE(EndExpectDeviceError()); struct RGBA8 { constexpr RGBA8() : RGBA8(0, 0, 0, 0) { } constexpr RGBA8(uint8_t r, uint8_t g, uint8_t b, uint8_t a) : r(r), g(g), b(b), a(a) { } bool operator==(const RGBA8& other) const; bool operator!=(const RGBA8& other) const; uint8_t r, g, b, a; }; std::ostream& operator<<(std::ostream& stream, const RGBA8& color); struct DawnTestParam { explicit DawnTestParam(dawn_native::BackendType backendType) : backendType(backendType) { } dawn_native::BackendType backendType; std::vector forceEnabledWorkarounds; std::vector forceDisabledWorkarounds; }; // Shorthands for backend types used in the DAWN_INSTANTIATE_TEST extern const DawnTestParam D3D12Backend; extern const DawnTestParam MetalBackend; extern const DawnTestParam OpenGLBackend; extern const DawnTestParam VulkanBackend; DawnTestParam ForceWorkarounds(const DawnTestParam& originParam, std::initializer_list forceEnabledWorkarounds, std::initializer_list forceDisabledWorkarounds = {}); struct GLFWwindow; namespace utils { class BackendBinding; class TerribleCommandBuffer; } // namespace utils namespace detail { class Expectation; } // namespace detail namespace dawn_wire { class WireClient; class WireServer; } // namespace dawn_wire void InitDawnEnd2EndTestEnvironment(int argc, char** argv); class DawnTestEnvironment : public testing::Environment { public: DawnTestEnvironment(int argc, char** argv); ~DawnTestEnvironment() = default; void SetUp() override; bool UsesWire() const; dawn_native::Instance* GetInstance() const; GLFWwindow* GetWindowForBackend(dawn_native::BackendType type) const; private: void CreateBackendWindow(dawn_native::BackendType type); bool mUseWire = false; bool mEnableBackendValidation = false; std::unique_ptr mInstance; // Windows don't usually like to be bound to one API than the other, for example switching // from Vulkan to OpenGL causes crashes on some drivers. Because of this, we lazily created // a window for each backing API. std::unordered_map mWindows; }; class DawnTest : public ::testing::TestWithParam { public: DawnTest(); ~DawnTest(); void SetUp() override; void TearDown() override; bool IsD3D12() const; bool IsMetal() const; bool IsOpenGL() const; bool IsVulkan() const; bool IsAMD() const; bool IsARM() const; bool IsImgTec() const; bool IsIntel() const; bool IsNvidia() const; bool IsQualcomm() const; bool IsWindows() const; bool IsLinux() const; bool IsMacOS() const; bool UsesWire() const; void StartExpectDeviceError(); bool EndExpectDeviceError(); protected: dawn::Device device; dawn::Queue queue; dawn::SwapChain swapchain; DawnProcTable backendProcs = {}; DawnDevice backendDevice = nullptr; // Helper methods to implement the EXPECT_ macros std::ostringstream& AddBufferExpectation(const char* file, int line, const dawn::Buffer& buffer, uint64_t offset, uint64_t size, detail::Expectation* expectation); std::ostringstream& AddTextureExpectation(const char* file, int line, const dawn::Texture& texture, uint32_t x, uint32_t y, uint32_t width, uint32_t height, uint32_t level, uint32_t slice, uint32_t pixelSize, detail::Expectation* expectation); void WaitABit(); void FlushWire(); void SwapBuffersForCapture(); private: // Things used to set up testing through the Wire. std::unique_ptr mWireServer; std::unique_ptr mWireClient; std::unique_ptr mC2sBuf; std::unique_ptr mS2cBuf; // Tracking for validation errors static void OnDeviceError(const char* message, void* userdata); bool mExpectError = false; bool mError = false; // MapRead buffers used to get data for the expectations struct ReadbackSlot { dawn::Buffer buffer; uint64_t bufferSize; const void* mappedData = nullptr; }; std::vector mReadbackSlots; // Maps all the buffers and fill ReadbackSlot::mappedData void MapSlotsSynchronously(); static void SlotMapReadCallback(DawnBufferMapAsyncStatus status, const void* data, uint64_t dataLength, void* userdata); size_t mNumPendingMapOperations = 0; // Reserve space where the data for an expectation can be copied struct ReadbackReservation { dawn::Buffer buffer; size_t slot; uint64_t offset; }; ReadbackReservation ReserveReadback(uint64_t readbackSize); struct DeferredExpectation { const char* file; int line; size_t readbackSlot; uint64_t readbackOffset; uint64_t size; uint32_t rowBytes; uint32_t rowPitch; std::unique_ptr expectation; // https://gcc.gnu.org/bugzilla/show_bug.cgi?id=54316 // Use unique_ptr because of missing move/copy constructors on std::basic_ostringstream std::unique_ptr message; }; std::vector mDeferredExpectations; // Assuming the data is mapped, checks all expectations void ResolveExpectations(); std::unique_ptr mBinding; dawn_native::PCIInfo mPCIInfo; }; // Instantiate the test once for each backend provided after the first argument. Use it like this: // DAWN_INSTANTIATE_TEST(MyTestFixture, MetalBackend, OpenGLBackend) #define DAWN_INSTANTIATE_TEST(testName, firstParam, ...) \ const decltype(firstParam) testName##params[] = {firstParam, ##__VA_ARGS__}; \ INSTANTIATE_TEST_SUITE_P( \ , testName, \ testing::ValuesIn(::detail::FilterBackends( \ testName##params, sizeof(testName##params) / sizeof(firstParam))), \ ::detail::GetParamName) // Skip a test when the given condition is satisfied. #define DAWN_SKIP_TEST_IF(condition) \ if (condition) { \ std::cout << "Test skipped: " #condition "." << std::endl; \ return; \ } namespace detail { // Helper functions used for DAWN_INSTANTIATE_TEST bool IsBackendAvailable(dawn_native::BackendType type); std::vector FilterBackends(const DawnTestParam* params, size_t numParams); std::string GetParamName(const testing::TestParamInfo& info); // All classes used to implement the deferred expectations should inherit from this. class Expectation { public: virtual ~Expectation() = default; // Will be called with the buffer or texture data the expectation should check. virtual testing::AssertionResult Check(const void* data, size_t size) = 0; }; // Expectation that checks the data is equal to some expected values. template class ExpectEq : public Expectation { public: ExpectEq(T singleValue); ExpectEq(const T* values, const unsigned int count); testing::AssertionResult Check(const void* data, size_t size) override; private: std::vector mExpected; }; extern template class ExpectEq; extern template class ExpectEq; extern template class ExpectEq; } // namespace detail