ByteAddressBuffer sb_ro : register(t1, space0); void arrayLength_1588cd() { uint tint_symbol_2 = 0u; sb_ro.GetDimensions(tint_symbol_2); const uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u); uint res = tint_symbol_3; } struct tint_symbol { float4 value : SV_Position; }; tint_symbol vertex_main() { arrayLength_1588cd(); const tint_symbol tint_symbol_4 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_4; } void fragment_main() { arrayLength_1588cd(); return; } [numthreads(1, 1, 1)] void compute_main() { arrayLength_1588cd(); return; }