struct frexp_result { float sig; int exp; }; frexp_result tint_frexp(float param_0) { float exp; float sig = frexp(param_0, exp); frexp_result result = {sig, int(exp)}; return result; } void frexp_12f1da() { frexp_result res = tint_frexp(1.0f); } struct tint_symbol { float4 value : SV_Position; }; tint_symbol vertex_main() { frexp_12f1da(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { frexp_12f1da(); return; } [numthreads(1, 1, 1)] void compute_main() { frexp_12f1da(); return; }