struct frexp_result_vec3 { float3 sig; int3 exp; }; frexp_result_vec3 tint_frexp(float3 param_0) { float3 exp; float3 sig = frexp(param_0, exp); frexp_result_vec3 result = {sig, int3(exp)}; return result; } void frexp_a0eb3b() { frexp_result_vec3 res = tint_frexp(float3(0.0f, 0.0f, 0.0f)); } struct tint_symbol { float4 value : SV_Position; }; tint_symbol vertex_main() { frexp_a0eb3b(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { frexp_a0eb3b(); return; } [numthreads(1, 1, 1)] void compute_main() { frexp_a0eb3b(); return; }