#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void length_602a17() { float res = fabs(1.0f); } vertex tint_symbol vertex_main() { length_602a17(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { length_602a17(); return; } kernel void compute_main() { length_602a17(); return; }