uint tint_pack2x16float(float2 param_0) { uint2 i = f32tof16(param_0); return i.x | (i.y << 16); } void pack2x16float_0e97b3() { uint res = tint_pack2x16float(float2(0.0f, 0.0f)); } struct tint_symbol { float4 value : SV_Position; }; tint_symbol vertex_main() { pack2x16float_0e97b3(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { pack2x16float_0e97b3(); return; } [numthreads(1, 1, 1)] void compute_main() { pack2x16float_0e97b3(); return; }