#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void smoothStep_c11eef() { float2 res = smoothstep(float2(), float2(), float2()); } vertex tint_symbol vertex_main() { smoothStep_c11eef(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { smoothStep_c11eef(); return; } kernel void compute_main() { smoothStep_c11eef(); return; }