int4 tint_count_trailing_zeros(int4 v) { uint4 x = uint4(v); const uint4 b16 = (bool4((x & uint4((65535u).xxxx))) ? uint4((0u).xxxx) : uint4((16u).xxxx)); x = (x >> b16); const uint4 b8 = (bool4((x & uint4((255u).xxxx))) ? uint4((0u).xxxx) : uint4((8u).xxxx)); x = (x >> b8); const uint4 b4 = (bool4((x & uint4((15u).xxxx))) ? uint4((0u).xxxx) : uint4((4u).xxxx)); x = (x >> b4); const uint4 b2 = (bool4((x & uint4((3u).xxxx))) ? uint4((0u).xxxx) : uint4((2u).xxxx)); x = (x >> b2); const uint4 b1 = (bool4((x & uint4((1u).xxxx))) ? uint4((0u).xxxx) : uint4((1u).xxxx)); const uint4 is_zero = ((x == uint4((0u).xxxx)) ? uint4((1u).xxxx) : uint4((0u).xxxx)); return int4((((((b16 | b8) | b4) | b2) | b1) + is_zero)); } void countTrailingZeros_1dc84a() { int4 res = tint_count_trailing_zeros(int4(0, 0, 0, 0)); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { countTrailingZeros_1dc84a(); return float4(0.0f, 0.0f, 0.0f, 0.0f); } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { countTrailingZeros_1dc84a(); return; } [numthreads(1, 1, 1)] void compute_main() { countTrailingZeros_1dc84a(); return; }