fn firstTrailingBit_110f2c() { var res : vec4 = firstTrailingBit(vec4()); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4 { firstTrailingBit_110f2c(); return vec4(); } @stage(fragment) fn fragment_main() { firstTrailingBit_110f2c(); } @stage(compute) @workgroup_size(1) fn compute_main() { firstTrailingBit_110f2c(); }