fn firstTrailingBit_3a2acc() { var res : i32 = firstTrailingBit(1); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4 { firstTrailingBit_3a2acc(); return vec4(); } @stage(fragment) fn fragment_main() { firstTrailingBit_3a2acc(); } @stage(compute) @workgroup_size(1) fn compute_main() { firstTrailingBit_3a2acc(); }