fn reverseBits_e1f4c1() { var res : vec2 = reverseBits(vec2()); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4 { reverseBits_e1f4c1(); return vec4(); } @stage(fragment) fn fragment_main() { reverseBits_e1f4c1(); } @stage(compute) @workgroup_size(1) fn compute_main() { reverseBits_e1f4c1(); }