struct tint_symbol { float4 value : SV_Position; }; tint_symbol main() { float3 light = float3(1.200000048f, 1.0f, 2.0f); float3 negative_light = -(light); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; }