struct tint_symbol_1 { float4 position : SV_Position; bool front_facing : SV_IsFrontFace; uint sample_index : SV_SampleIndex; uint sample_mask : SV_Coverage; }; void main(tint_symbol_1 tint_symbol) { const float4 position = tint_symbol.position; const bool front_facing = tint_symbol.front_facing; const uint sample_index = tint_symbol.sample_index; const uint sample_mask = tint_symbol.sample_mask; if (front_facing) { const float4 foo = position; const uint bar = (sample_index + sample_mask); } return; }