fn fma_c10ba3() { var res : f32 = fma(1.0, 1.0, 1.0); } @vertex fn vertex_main() -> @builtin(position) vec4 { fma_c10ba3(); return vec4(); } @fragment fn fragment_main() { fma_c10ba3(); } @compute @workgroup_size(1) fn compute_main() { fma_c10ba3(); }