#version 310 es struct strided_arr { vec2 el; }; struct SSBO { strided_arr m[2]; }; layout(binding = 0, std430) buffer SSBO_1 { strided_arr m[2]; } ssbo; mat2 arr_to_mat2x2_stride_16(strided_arr arr[2]) { return mat2(arr[0u].el, arr[1u].el); } strided_arr[2] mat2x2_stride_16_to_arr(mat2 m) { strided_arr tint_symbol_1 = strided_arr(m[0u]); strided_arr tint_symbol_2 = strided_arr(m[1u]); strided_arr tint_symbol_3[2] = strided_arr[2](tint_symbol_1, tint_symbol_2); return tint_symbol_3; } void f_1() { mat2 x_15 = arr_to_mat2x2_stride_16(ssbo.m); strided_arr tint_symbol[2] = mat2x2_stride_16_to_arr(x_15); ssbo.m = tint_symbol; return; } void f() { f_1(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { f(); return; }