fn smoothstep_0c4ffc() { var res = smoothstep(vec4(2.0), vec4(4.0), vec4(3.0)); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { smoothstep_0c4ffc(); return vec4<f32>(); } @fragment fn fragment_main() { smoothstep_0c4ffc(); } @compute @workgroup_size(1) fn compute_main() { smoothstep_0c4ffc(); }