fn smoothstep_40864c() { var res : vec4<f32> = smoothstep(vec4<f32>(2.0f), vec4<f32>(4.0f), vec4<f32>(3.0f)); prevent_dce = res; } @group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>; @vertex fn vertex_main() -> @builtin(position) vec4<f32> { smoothstep_40864c(); return vec4<f32>(); } @fragment fn fragment_main() { smoothstep_40864c(); } @compute @workgroup_size(1) fn compute_main() { smoothstep_40864c(); }