@group(1) @binding(0) var arg_0 : texture_2d_array<f32>; fn textureLoad_f348d9() { var res : vec4<f32> = textureLoad(arg_0, vec2<u32>(1u), 1u, 1i); prevent_dce = res; } @group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>; @vertex fn vertex_main() -> @builtin(position) vec4<f32> { textureLoad_f348d9(); return vec4<f32>(); } @fragment fn fragment_main() { textureLoad_f348d9(); } @compute @workgroup_size(1) fn compute_main() { textureLoad_f348d9(); }