vector<float16_t, 3> tint_trunc(vector<float16_t, 3> param_0) { return param_0 < 0 ? ceil(param_0) : floor(param_0); } vector<float16_t, 3> tint_float_mod(float16_t lhs, vector<float16_t, 3> rhs) { const vector<float16_t, 3> l = vector<float16_t, 3>((lhs).xxx); return (l - (tint_trunc((l / rhs)) * rhs)); } [numthreads(1, 1, 1)] void f() { const float16_t a = float16_t(4.0h); const vector<float16_t, 3> b = vector<float16_t, 3>(float16_t(1.0h), float16_t(2.0h), float16_t(3.0h)); const vector<float16_t, 3> r = tint_float_mod(a, b); return; }