struct buf0 { injectionSwitch : vec2; }; [[group(0), binding(0)]] var x_5 : buf0; var x_GLF_color : vec4; fn main_1() { let x_25 : f32 = x_5.injectionSwitch.y; switch(i32(x_25)) { case -1: { let x_30 : f32 = x_5.injectionSwitch.y; let x_32 : f32 = x_5.injectionSwitch.x; if ((x_30 > x_32)) { discard; } } default: { } } x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }