enable f16; fn cosh_b1b8a0() { var res : vec3 = cosh(vec3(0.0h)); } @vertex fn vertex_main() -> @builtin(position) vec4 { cosh_b1b8a0(); return vec4(); } @fragment fn fragment_main() { cosh_b1b8a0(); } @compute @workgroup_size(1) fn compute_main() { cosh_b1b8a0(); }