enable f16; fn tanh_06a4fe() { var res : vec3 = tanh(vec3(1.0h)); } @vertex fn vertex_main() -> @builtin(position) vec4 { tanh_06a4fe(); return vec4(); } @fragment fn fragment_main() { tanh_06a4fe(); } @compute @workgroup_size(1) fn compute_main() { tanh_06a4fe(); }