fn pack2x16unorm_0f08e4() { var arg_0 = vec2(1.0f); var res : u32 = pack2x16unorm(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { pack2x16unorm_0f08e4(); return vec4(); } @fragment fn fragment_main() { pack2x16unorm_0f08e4(); } @compute @workgroup_size(1) fn compute_main() { pack2x16unorm_0f08e4(); }