enable f16; fn round_d87e84() { var arg_0 = vec2(1.0h); var res : vec2 = round(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { round_d87e84(); return vec4(); } @fragment fn fragment_main() { round_d87e84(); } @compute @workgroup_size(1) fn compute_main() { round_d87e84(); }